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This module aims to introduce participants to key competences for operative use of technology in teaching and learning. These include but are not limited to Introduction to Blended Learning; Learning Management systems, The Digital Environment and the Internet in Education; Collaborative Tools for Online Learning; Introduction to Microsoft Office; ICT to Support Assessment; and artificial intelligence in education.
This module examines major philosophical schools, African philosophy, and key thinkers, linking their ideas to teaching and learning activities; psychological foundations such as how learners grow, think, and behave, motivation, individual differences, and mental health and their implication in the classroom. Sociological perspectives: education’s role in society, cultural diversity, and social change. Contemporary issues are integrated throughout to connect theory with current educational practice.
The module aims at equipping students with knowledge and understanding of human development from conception to senile. It introduces students to the concept of developmental psychology, principles, determinants, and theories of human development. It describes physical, cognitive, socio-emotional, personality and moral development at different stages of human development. It enables students to draw educational implications of human development theories.
The module aims to equip students with a solid theoretical and practical foundation in pedagogy. It introduces key pedagogical concepts and explores major learning theories and their application in classroom settings. It focuses on educational objectives, planning for teaching and learning, assessment, and inclusive pedagogy. Students will develop practical skills in creating and delivering learner-centered lessons.
Introduction to Advertising
An advertisement (or "ad" for short) is anything that draws good attention
Advertising is a marketing communication that employs an openly sponsored, non-personal message to promote or sell a product, service or idea. Sponsors of advertising are typically businesses wishing to promote their products or services
Advertising is the business or act of making something known to the public, usually through some type of paid media.
2D Animation is a studio based module. Visual presentations will be employed to communicate ideas and concepts. The module entails providing a student with experience in assembling moving images on the screen. This module will expose students to the existing digital video, audio editing and animation softwares (Adobe Photoshop, Adobe Animate, Adobe After effects, Apple Final Cut Pro & Adobe Flash). Students will exploit their graphic design skills (studying symbols, images and typography) and how they can be arranged together with audio into a motion design to communicate a message.
The course aims on students understanding the internal process of designing landscapes and residential gardens and parks in particular. Furthermore, residential landscape design projects include the recognition and the involvement of architectural components as the residential houses and built-up facilities. In class assignments and projects are directly related to this field (outdoor facilities of housing complexes and private house gardens in any size).
The student will understand the meaning of murals, its purpose in the society. They differentiate between a big painting and murals. They will use available materials to produce a mosaic mural and a painted mural on a big canvas.
Welcome to environmental sculpture. You will be introduced to outdoor and indoor sculpture making. You will explore different materials, techniques, types, significance and concepts of sculpture.
Dear Learners,
This module will help you start to gain the professional competence for digital modeling (including computer-based simulations), technical fabrication processes, 3D printing and/or physical prototyping (look-likes or work-likes). With focus on Prototyping/model making, you will be required to understand the design methods you need in order to develop innovative solutions that answer the potential customers’ needs and meet the design specification, starting from the creative phase of concept design up to the detailed design.
In other words, the emphasis in this module is on creativity, exploration, design thinking, solution finding, personal expression, aesthetics and creation of functional prototypes (work-likes, look-likes). Teaching includes lectures, demonstrations, studio sessions, workshops, individual and group works, group critiques, and hopefully some study visits. You will therefore learn a wide range of skills and processes using soft and hard materials to produce 3D models. Using a practical hands-on approach, this module will support you in the conception and early development of an innovation challenge, sketching and technical drawing, and production of the prototypes. Your devotion and application will be highly appreciated.
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